drawOval( 100-50, 300-50, 2*50, 2*50 )
Of course the method would work if you did the arithmetic and put the results in the method call, but why bother?
To draw a rectangle,
use the drawRect()
method of the Graphics object.
This method looks like:
drawRect(int x, int y, int width, int height)
It draws the outline of a rectangle using the current pen color. The left and right edges of the rectangle are at x and x + width respectively. The top and bottom edges of the rectangle are at y and y + heigth respectively.
Of course, if you want a square you would use this method also. Here is an applet that surrounds the entire drawing area with a rectangle, then puts another rectangle in the center.
import java.applet.Applet; import java.awt.*; // assume that the drawing area is 150 by 150 public class SquareAndRectangle extends Applet { final int areaSide = 150 ; final int width = 100, height = 50; public void paint ( Graphics gr ) { setBackground( Color.green ); setColor( Color.blue ); // outline the drawing area gr.drawRect( 0, 0, areaSide-1, areaSide-1 ); // draw interiour rectange. gr.drawRect( areaSide/2 - width/2 , areaSide/2 - height/2, width, height ); } }
Here is what it draws on your screen:
When drawing the outer square, one was subtracted from its width and height so that the edges would be inside the drawing area.